What multi-track software are you using?
Samplitude
I originally bought into Samplitude back in '06 (version 10) because it was one of the few "one stop shops" in which I could do all workflow processing in one program, from editing to mixing, tracking and CD/DVD burning, and because the V10 Mastering version included their
Cleaning & Restoration Suite, with advanced spectral-editing, noise-reduction and other tools comparable to
Izotope RX. It's "big brother" program,
Sequoia, is well regarded and a common choice of professional mastering services. Although Sequoia is a much more costly program targeting mastering professionals, the two have grown comparable in most features over the years and these days Samp pretty much does everything audio related most of us will ever need - including advanced support for my multi-channel surround recording stuff. It seems to be more commonly used for non-mastering work (recording/mixing) in Europe than in the US. The developers are German, and it seems to reflect the German engineering approach we've come to expect from fine German microphones and cars- excellent performance, thorough features, somewhat complex.
Like other similarly advanced software it has a pretty significant learning curve and a unique workflow. Honestly I have not used it extensively enough over the years to really feel comfortable in it, but I've been able to achieve whatever I need, given time to figure it out. It's an extremely capable audio multi-track and WAV editor primarily, although it's MIDI features (which I've never used) have also grown very extensive. It was one of the earlier DAW softwares to offer non-destructive editing, and it's "object-oriented" approach is still somewhat unique, although other software may now offer similar functionality. Basically all editing, eq, effects, time-stretching , routing, and whatever else can be done at "object level" as well as at the "track level". Those applications can "move with the object" wherever it is copied or moved in the project. It's a highly flexible approach, once one knows their way around the program.
I'm currently evaluating a 30 day trial upgrade to Samplitude X3 Pro (basically version 14), which includes a new more advanced version of the
Cleaning & Restoration Suite as well as
SoundForge Pro (Samplitude's parent company Magix bought Sony's audio software catalog last spring), high-quality built in eq's and dynamics, and a bunch of stuff I'll rarely use such as a large sampler library, an advanced guitar/bass amplifier modeler, and advanced effects suites. It also includes native Dolby digital encoding, unfortunately DTS encoding is not built-in.
The non-Pro version does not include the advanced version of the
Cleaning & Restoration Suite, but does include less advanced versions of the same tools which may be applied at object level, nor does it include
SoundForge Pro (not yet sure how the integral editing features of Samp and the editing features of SoundForge compare/overlap - I'm not a SoundForge user), and includes a less extensive sample library. It may not include the virtual amp modeling and affects suits, which we'd typically not use for what we are doing anyway.
I've recommended Reaper to many, based on it's abilities and very low cost, but have not used it myself. At this point I have enough accumulated knowledge about Samplitude work processes that I feel switching to something different may be more painful than productive, and the $300 upgrade price from my current X (v11) license seems to the X3 Pro version seems reasonable when the inclusion of the
Izotope_RX-like Advanced Cleaning & Restoration Suite is figured in. For new non-upgrade licenses, I think the standard version is currently $300 and the Pro version $600. Not sure of cross-grade incentives.
It's Windows only. The trail version I'm currently assessing has run fine so far on a Win10 machine. I run my original V10 installation on a WinXP laptop.