If Soundforge says it's clipped, then the signal has already hit the rails. There's not anything you can do to undo that. Normalizing would have no effect. You'd end up with exactly what you have now.
There is a tool in some editors that is called something like Clip Restoration. In order to use it, you have to go to 32 bit floating point mode, run the clip restoration tool, then normalize. That sometimes works. If it's percussive sounds that caused the clipping (like snare drum), then it's probably not noticeable on playback anyway and some people would argue that it's best left alone.