I do what some people consider sacrilige, I add a little compression!
I work in Sound Forge, always with 24-bit files, and with SF set to use floating point temporary files. First I go through the file, looking for audience noise, especially Mr. Enthusiastic Clapper nearby, and bring that stuff down. If I'm right beside Mr. Clapper, I run his claps through a very SLIGHT! use of Click and Crackle Remover. If done right, it really does only remove the claps or knock them down a long way.
If your software lets you hear what is actually being removed while doing any processing, be ure to listen to it.
Then I decide if the low end needs to be rolled off a lttle, or in rare ases, boosted a little. I have some EQ preets set to mirror the filter of my battery box, so if it removes too much bass, I can at least listen to a attempt at bringing the lows back. If doing any EQ, it's almost always a case o slightly lowering offending frequencies, not boosting!
Then, I go through some sort of smooth all-purpose compression, nothing extreme. maybe a ratio of 1.5:1 or 2:1, threshold at -15 or -18. Or, I just use Sound Forges Wave Hammer plugin, Smooth Compression option, and reduce the ratio a lot. Sometimes I use it's Master for 16DB preset if I'm eventually burning to cdr.
The better recording I have in the first place, the less fiddling I do with it after. If it's great to begin with, I do almost nothing.