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Author Topic: Eliminating crowd noise, with artificial intelligence?  (Read 1457 times)

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Offline ballerusk

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Re: Eliminating crowd noise, with artificial intelligence?
« Reply #15 on: December 14, 2022, 04:46:39 AM »
Working on one of my recordings now in RX10, trying to remove a chatter over a symphonic tune in the beginning, an intro to the concert. Found the best result from marking the talking and attenuate using Spectral Repair, but this seems cumbersome and will take a long time to go through the whole recording... :/
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Offline roffels

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Re: Eliminating crowd noise, with artificial intelligence?
« Reply #16 on: December 14, 2022, 03:01:20 PM »
Working on one of my recordings now in RX10, trying to remove a chatter over a symphonic tune in the beginning, an intro to the concert. Found the best result from marking the talking and attenuate using Spectral Repair, but this seems cumbersome and will take a long time to go through the whole recording... :/
It sure does. Sometimes its almost a blessing when the talking is so pervasive and baked in, I don't bother trying to address it. The erratic stuff is so frustrating.

Offline checht

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Re: Eliminating crowd noise, with artificial intelligence?
« Reply #17 on: December 14, 2022, 07:46:51 PM »
Any thoughts on deleterious impact of using declick on an entire track rather than intermittantly?

Sat next to an avid clapper Mon night, and getting tired of fixing individual spots. Worried it might take out drum hits or somethign...
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Offline capnhook

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Re: Eliminating crowd noise, with artificial intelligence?
« Reply #18 on: December 14, 2022, 07:51:37 PM »
Any thoughts on deleterious impact of using declick on an entire track rather than intermittantly?

Sat next to an avid clapper Mon night, and getting tired of fixing individual spots. Worried it might take out drum hits or somethign...

Highlight a short section to declick, select "output clicks only" and listen to the section to see what you're capturing.  If you don't approve, slide the sliders until you get it right, then apply it.
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Offline nassau73

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Re: Eliminating crowd noise, with artificial intelligence?
« Reply #19 on: December 15, 2022, 01:13:24 PM »
Any thoughts on deleterious impact of using declick on an entire track rather than intermittantly?

Sat next to an avid clapper Mon night, and getting tired of fixing individual spots. Worried it might take out drum hits or somethign...

I've found that most of the time, declick doesn't affect the drums - even if there's clapping along with the drums.

However, I have run into a few instances where the drums were severely distorted. So, personally, I would stick with working only on the sections with the offensive claps.

It really does take time but it makes a difference. Kinda like with removing whistles. I find that sometimes once I remove the whistles and their harmonics, I listen back and here a sort of "whoosh" sound, so I'll go back and attenuate the "whoosh".

I don't know if any sort of AI would be able to make those kinds of judgements. All the cleanup IS time consuming but worth it for a nicer listening experience.

Offline checht

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Re: Eliminating crowd noise, with artificial intelligence?
« Reply #20 on: December 15, 2022, 02:46:57 PM »
Any thoughts on deleterious impact of using declick on an entire track rather than intermittantly?

Sat next to an avid clapper Mon night, and getting tired of fixing individual spots. Worried it might take out drum hits or somethign...

I've found that most of the time, declick doesn't affect the drums - even if there's clapping along with the drums.

However, I have run into a few instances where the drums were severely distorted. So, personally, I would stick with working only on the sections with the offensive claps.

It really does take time but it makes a difference. Kinda like with removing whistles. I find that sometimes once I remove the whistles and their harmonics, I listen back and here a sort of "whoosh" sound, so I'll go back and attenuate the "whoosh".

I don't know if any sort of AI would be able to make those kinds of judgements. All the cleanup IS time consuming but worth it for a nicer listening experience.

Great points. I've resigned myself to dealing w the clapping sessions individually. Most of 'em are at song ends, so went through and listened to all the ends as a first step. The rest seem more doable now.

Have had same experience using spectral repair w whistles and yells. This stuff takes time, but results are amazing. Last week I released a 2004 Mule show that had some odd repeating diginoise for 15 minutes in the 2nd set, bad enough that I hadn't put the show out. De-click 'periodic clicks' fixed it wonderfully. Amazing to get to share that 18 years later!
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Offline rigpimp

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Re: Eliminating crowd noise, with artificial intelligence?
« Reply #21 on: December 15, 2022, 05:40:07 PM »
Any thoughts on deleterious impact of using declick on an entire track rather than intermittantly?

Sat next to an avid clapper Mon night, and getting tired of fixing individual spots. Worried it might take out drum hits or somethign...

Highlight a short section to declick, select "output clicks only" and listen to the section to see what you're capturing.  If you don't approve, slide the sliders until you get it right, then apply it.

But make sure to UNCHECK the Output Clicks Only button before you click Render!  A suggestion from a friend...OK, it was me.  I'm the one that keeps forgetting!   :lol:
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Offline nulldogmas

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Re: Eliminating crowd noise, with artificial intelligence?
« Reply #22 on: December 15, 2022, 05:54:15 PM »

But make sure to UNCHECK the Output Clicks Only button before you click Render!  A suggestion from a friend...OK, it was me.  I'm the one that keeps forgetting!   :lol:

I thought that was only me!

 

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