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32-bit FP PolyWAV files - how to make this less of a headache?

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voltronic:
Last night I did a 4-channel recording, and rather than set my F6 to mono/stereo tracks as I always do, I chose poly. I'll be running my 788 for the next few concerts, and wanted to get used to working with files in the polyWAV format.

What followed was one of the more aggravating post experiences I've had.

First I tried using SD WaveAgent to split to mono tracks and recombine into stereo pairs. It appeared to work, until I played the result. Whoops - I forgot 32-bit float files aren't supported by this app. (I find it ridiculous that a company who makes recorders capable of producing this format and who makes a very useful program to split/combine WAVs can't update their software to support the new format.)

Next I tried iZotope RX. I needed to do global level adjustment, spectral denoise, and declick for applause attenuation. Sorry, Charlie - multi-channel isn't supported in this version of RX (Standard).

The end of my workflow is always Reaper, so I went there next. Finally, something that works. But in order to get usable files, I had to follow all of these steps:
- Item Processing > Explode (this makes mono tracks)
- Select each Item, Item Properties. Pan hard L or R as appropriate.
- Select stereo pair of items, Item Processing > Implode.
- I knew I had some levels above 0 dB, so I normalized the items and then exported each stereo pair to a new 32/96 WAV.

Finally, I could do my processing in RX. Or so I thought. Trying to import those 32/96 WAVs failed throwing a riff error. So back to Reaper, this time exporting as 24/96. Rx accepted those files.

So now after an hour of fighting with everything, I am at the m point where I usually start my post work.

Unless I can find a better way that requires fewer steps, I don't think I'll ever set my recorder to 32FP polyWAV again.

Side note: The first thing I actually did with the files was bring them into foobar 2000 to try and combine them into one long WAV as I usually do. The concert was a little over 2 hours, so the F6 had split that into 6 files. Foobar kept giving me corruption errors trying to combine that way. It's never had an issue doing this with 32 FP files before, but maybe that format combined with them being more than two channels was giving it problems.

breakonthru:
i always rejoin the 2GB polywavs in soundforge and then save each set as a w64. sets are like 6-16GB depending on sample rate and number of tracks. not the most space efficient as they are uncompressed but handy to have all the tracks archived in one file. its easy to copy/paste whatever tracks you want into a new file (like pick 2/4/6 tracks out of 8 and CTRL-C>CTRL-E into a new window

voltronic:

--- Quote from: breakonthru on January 19, 2024, 08:31:51 AM ---i always rejoin the 2GB polywavs in soundforge and then save each set as a w64. sets are like 6-16GB depending on sample rate and number of tracks. not the most space efficient as they are uncompressed but handy to have all the tracks archived in one file. its easy to copy/paste whatever tracks you want into a new file (like pick 2/4/6 tracks out of 8 and CTRL-C>CTRL-E into a new window

--- End quote ---

I've actually never tried the w64 format. Maybe that will be better accepted in the apps I'm using since it's made for multi-channel and large file sizes.

I haven't used soundforge in something like 15 years, but it's good to know that it works well with this format. I'd rather not have to purchase a new app to streamline this workflow, however.

goodcooker:
I was in a similar situation when I got my SD Mixpre6 (it's a version 1 so 24 bit). My first outing I did a litmus test with all 8 channels recorded stereo mics, SBD feed, a pair of CA mics just to have something on the 5/6 input and the Stereo mix. That's 8 channels and I recorded both openers and the headliner. I was completely overwhelmed with how many files I ended up with and how to reassemble them into something I was used to looking at.

After monkeying around with SD Wave Agent (mines 24 bit so Wave Agent works) I was a little confused by the workflow.

I ended up using Reaper almost the same way you do.
Add the polywave > Explode > Save selected and pan, rename, etc.

At that point I import those files into Wavelab audio montage. I do most of my mixing and editing there.

I REALLY dislike the polywave file thing. I just don't see the benefit of extra steps.

breakonthru:

--- Quote from: voltronic on January 19, 2024, 09:10:29 AM ---
--- Quote from: breakonthru on January 19, 2024, 08:31:51 AM ---i always rejoin the 2GB polywavs in soundforge and then save each set as a w64. sets are like 6-16GB depending on sample rate and number of tracks. not the most space efficient as they are uncompressed but handy to have all the tracks archived in one file. its easy to copy/paste whatever tracks you want into a new file (like pick 2/4/6 tracks out of 8 and CTRL-C>CTRL-E into a new window

--- End quote ---

I've actually never tried the w64 format. Maybe that will be better accepted in the apps I'm using since it's made for multi-channel and large file sizes.

I haven't used soundforge in something like 15 years, but it's good to know that it works well with this format. I'd rather not have to purchase a new app to streamline this workflow, however.

--- End quote ---
ive used it forever. legit copies come up for cheap all the time, most recently https://taperssection.com/index.php?topic=204036.0
and of course the "versionsnottobenamedhere" aren't hard to find

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