Mmmm, mics on a stick, looks like you already took a bite. Might pull the marshmallows out of the fire before they turn black 'though.
Cool that you point the arrow at what you want to record.
Even for that application, you might go ahead and try using a near-spaced configuration, like 7" apart at 110 degrees or whatever instead of X/Y for a lot of things. Especially for anything meant to sound big, or consists of several different sources, or any environmental location or background type sounds. It will sound better and more convincing in stereo, and it's easy enough to check to see what it sounds like in mono. It's only "not mono-compatible" if it sounds bad that way, and in my experience it will usually sound as good or better than the X/Y stuff in mono. The other time it might be an issue if you are mixing lots of sounds together by having them play them simultaneously.
Mono-compatibility is an over-rated concern in my opinion (even for stuff intended for mono playback) and probably only really matters for music anyway, not sound samples like you're making so much.
For small single sounds localized in one place, X/Y is fine, but mono is probably fine too, saves file space and conserves resources in your game. Either of those will mix perfectly well with the bigger more-stereo sounds recorded using a near-spaced configuration.
Taperssection on..