If you simply open a file and make changes in the object editor, the changes are virtual. They get created at playback time only and merged into the mix engine. The original files should be the same.
Gordon
see, this is what i am talking about - it DOES change something - not the wav data, but the header, or something, and the files fail md5 (i run a md5 of the wav on the card - the recorded file - and then subsequently open that virtually, do what i wanna do to it, and then save the subsequent "master" wav file, to be tracked, etc. but i always leave the raw wav file alone - using other wav editors in virtual mode, the wav will pass md5s again and again - once samplitude opens the wav, even in virtual mode, the wav will fail subsequent md5 checks...
now, while i havent tested, i am willing to bet that the files will have the same shntool md5 data, but i just havent checked yet...