It's always easier to remove the sources of the noise at the point of capture. Reflexion Filter, Elevation, Shock Mounts, Directional mics, Wind Screens, ..... Baring that I stumbled upon gnome_wave_cleaner fairly recently and it seems capable of noise removal. Not claps and ambient content. Audacity does a little bit, but not really that good IMO. Baring some extended nyquist trickery. Sox does a better job of noise removal. But again not claps and ambient content and if your interface induces some irregular noise, sox does a good job of NOT removing that. But you can use audacity's notch filter to bump those frequencies down in the mix. If they're the high peaks, you can use audacity's hard limiter to tame them a bit. But it doesn't remove them, just squishes their volume to a desired dB level. And everything louder than that level. And many means to an end. But content is content, that gets to be some serious post processing to even try to remove those. Baring an independent track that you could invert the phase of to cancel it out.