I love WaveLab's audio montage. Steep learning curve, but once you're in, it is awesome.
I'm trying to get up and over this learning curve but I had a question. I have a SBD and an audience (on-stage). Since there is a difference in timing between the two sources, do I reallly need to chop one of these files up into individual tracks. It seems that is the only real way to make it sound right, and not even that technically correct.
Thanks.
Yes you do need to chop up the longer file (hopefully the long one is the board signal because you won't hear any glitches in the board cuts with the aud signal covering it up).
The montage does an automatic crossfade (but you can manually edit the xfade if you like).
Open the original wave files in wavelab. Track one of them out and save. Then, you want to go edit (I think - I'm at work) > create montage from wave. Select transcribe markers and UNCHECK gaps between markers. Now you should have a montage. Right click on a small dropdown arrow on the left of the wave form and select add stereo track. browse to the other wave file you want to do the matrix with. Now you should see all 4 tracks. Save (and don't worry about disc space since the montage creates an image)
Now you can line up the beginning of the show. Using the same kind of magnifying commands familiar in wavelab (I hope you have a scroll mouse) go out about 2 or 3 minutes and listen/look for drift. When it becomes audible/visual, set your cursor just before a fast attack and hover over the long file and tap "s" to split. The montage will automatically xfade and shorten the file a little, but you can slide it in either direction to match up. Now repeat the process until you reach the end.
Caution: the montage is in 32 bit float. So, you get tons of headroom and will get overs. You have these things called volume envelopes. Hover over the centerline of a wave- zero crossing - (where you would look for dc offset) and an up/down arrow should appear. Grab it and turn it down - both files. Drop the volume envelopes and watch your meters while playing the section with the highest rms and give yourself some headroom. When you render and dither you can normalize the rendered file in the process.
Hint: doble click on the zero crossing line and a volume envelope point will appear. Do this just before a fast attack like a clipping drum crash and then put a point after the decay and you can pull the volume down a bit (think manual compression in a way). You can also control the shape of your envelope curves etc...
Sorry for the long post, and if some of this is off since I am at work, it is hard to do out of memory. Experiment with some of the ideas and it should fall into place.
Enjoy