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Quote from: Sloan Simpson on April 15, 2018, 10:47:27 PMQuote from: opsopcopolis on April 15, 2018, 10:23:17 PMI just limit the ever loving fuck out of it (setting my thresh about at the upper limit of the music) aaaand done. I can usually hear fades before/after songs and I find the total change in dynamics a little disconcerting. Clapping is louder than quiet music, so I'll let it stay that way to a certain extentSame hereI prefer dynamic compression above a certain threshold to hard limiting, but otherwise basically the same principle here.
Quote from: opsopcopolis on April 15, 2018, 10:23:17 PMI just limit the ever loving fuck out of it (setting my thresh about at the upper limit of the music) aaaand done. I can usually hear fades before/after songs and I find the total change in dynamics a little disconcerting. Clapping is louder than quiet music, so I'll let it stay that way to a certain extentSame here
I just limit the ever loving fuck out of it (setting my thresh about at the upper limit of the music) aaaand done. I can usually hear fades before/after songs and I find the total change in dynamics a little disconcerting. Clapping is louder than quiet music, so I'll let it stay that way to a certain extent
I know we have gone over this dynamic compression thing many times- do you have a TS thread and/or link for "simple" instructions to use dynamic compression? I'd like to try it.
Quote from: rocksuitcase on April 16, 2018, 01:38:54 PMI know we have gone over this dynamic compression thing many times- do you have a TS thread and/or link for "simple" instructions to use dynamic compression? I'd like to try it.I do not, and the exact instructions are going to vary depending on your editing software. The basic principle, though, is the same: Pick a threshold (which in this case will be the peak level of most of the music), and above that change the "slope" of the input/output ratio. Something like a 3:1 ratio is usually good for reducing stray outliers like especially loud snare hits, and you can go even higher than that if all you're doing is reducing loud claps.