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Gear / Technical Help => Post-Processing, Computer / Streaming / Internet Devices & Related Activity => Topic started by: Jimna on March 22, 2006, 03:26:17 PM

Title: matrix with soundforge 7.0
Post by: Jimna on March 22, 2006, 03:26:17 PM
im looking for help matrixing with soundforge.  im a novice with this program so any help would be appreciated.
Title: Re: matrix with soundforge 7.0
Post by: sleepypedro on March 22, 2006, 03:30:05 PM
that program only handles stereo files, so as such it really can't matrix two sources.

you're going to need Vegas if you want to stay with the soundforge product line.
Title: Re: matrix with soundforge 7.0
Post by: Jimna on March 22, 2006, 03:39:56 PM
well at lease i now know im not an idiot, and simply cant figure it out myself.  ???

thanks
Title: Re: matrix with soundforge 7.0
Post by: cbd on March 24, 2006, 07:42:37 AM
no true pete.  Here's an instruction I got from Eric Foelske & it worked fine:

Quote
hi light both tracks, "copy" one of the hi-lighted tracks.  on the track you did not "copy" go to edit > paste special > mix.  make sure both tracks are starting out at 0:00 and hit "ok."  you'll see that if you want to adust the volumes on either source, it can be done before they are mixed together.

Title: Re: matrix with soundforge 7.0
Post by: shruggy1987 on March 24, 2006, 09:12:21 AM
for best results, you are going to need something like vegas or adobe audition to really line up the tracks and mix appropriately. just pasting one with the other isn't going to cut it.
Title: Re: matrix with soundforge 7.0
Post by: SparkE! on March 24, 2006, 12:38:35 PM
for best results, you are going to need something like vegas or adobe audition to really line up the tracks and mix appropriately. just pasting one with the other isn't going to cut it.
Not unless you trim the files so that a particular drum beat (or other easily identifiable feature of the waveform) appears at exactly the same time into each track.  Then the pasting trick will work fine.
Title: Re: matrix with soundforge 7.0
Post by: Jimna on March 24, 2006, 10:00:02 PM
Very interesting. :o  i do like what soundforge has done for me so far, so much so, i just got sony vegas.  this after the advise from the earlier post in this thread, but why not just expand on what ive already learned and like to use.  im taping the gig to be matrixed on sunday night, so ill be looking for more help on monday morning.  till then....

+t for the help.  ts.com rocks the fuckin' house!!! ;D
Title: Re: matrix with soundforge 7.0
Post by: BayTaynt3d on March 24, 2006, 10:28:50 PM
Don't even waste your time trying to mi/matrix in SF. That's what Vegas is for. Trust me, I've used both for a long time (mostly for video work, but more recently for AUD only work). Edit and apply effects and whatnot in SF, then bring into Vegas on different tracks, get them lined up and in sync, and then play around with the volume of each source. When you're done, render out to one stereo wav file. You can also just bring into vegas first, and launch into SF from vegas at will.
Title: Re: matrix with soundforge 7.0
Post by: Jimna on March 24, 2006, 10:36:05 PM
At will?  I have much to learn.  Im stoked to make this happen.
Title: Re: matrix with soundforge 7.0
Post by: cbd on March 25, 2006, 12:29:24 PM
if you are using a 744 with time code and the 2 sources are already matched, nothing could be easier than using SF. Now trying to match up 2 dat sources or sources from 2 different recorders might cause those problems but for me, SF is a breeze just pasting them in
Title: Re: matrix with soundforge 7.0
Post by: sleepypedro on March 26, 2006, 10:16:12 AM
if you are using a 744 with time code and the 2 sources are already matched, nothing could be easier than using SF. Now trying to match up 2 dat sources or sources from 2 different recorders might cause those problems but for me, SF is a breeze just pasting them in

well, good point.  but i'm betting that someone just getting around to learning soundforge doesn't have a TC-enabled recorder!   >:D
Title: Re: matrix with soundforge 7.0
Post by: Jimna on March 26, 2006, 01:38:19 PM
Unfortunately true.   :'(  thanks for pointing that out.