Taperssection.com

Gear / Technical Help => Post-Processing, Computer / Streaming / Internet Devices & Related Activity => Topic started by: georgeh on December 07, 2006, 01:10:00 PM

Title: lowering crowd noise in SF8
Post by: georgeh on December 07, 2006, 01:10:00 PM
i've been using the eq to lower crowd in bluegrass, sit down shows. but i just tried the smooth function. thinking that was keeping it closest to the natural sound wave, but it sounds flat and muffled. which is the best process for lowering crowd noise in SF 8?
Also i did this before resamling?
thanks
Title: Re: lowering crowd noise in SF8
Post by: todd e on December 07, 2006, 01:14:34 PM
so my question, did you tape or did you just patch @ p hood?
Title: Re: lowering crowd noise in SF8
Post by: georgeh on December 07, 2006, 01:15:08 PM
whoops, stoner move on my part. as soon as i sent this message i say tito's post
i am reading the links now
Title: Re: lowering crowd noise in SF8
Post by: georgeh on December 07, 2006, 01:16:47 PM
i know it's a mistake to leave the taping too, davis and the  richmond boys, ;D ;D but i did just that. took the ear night off taping
Title: Re: lowering crowd noise in SF8
Post by: Brian Skalinder on December 07, 2006, 01:22:45 PM
Are you trying to lower crowd noise between or during songs (or both)?
Title: Re: lowering crowd noise in SF8
Post by: georgeh on December 07, 2006, 01:34:53 PM
only between, i checked out the links to Todd's post, am still checking them out. Tis happens farely often to me, like Todd  mentioned i leave the levels low for sit down shows knowing the crowd will spike like crazy.
I thought there might be a tool in SF i wasn't familuar with, that woudl lower the levels differently then just the eq
thanks
Title: Re: lowering crowd noise in SF8
Post by: georgeh on December 07, 2006, 01:39:14 PM
also, should i be doing the editing post resamlpe or prior to resampling?
Title: Re: lowering crowd noise in SF8
Post by: todd e on December 07, 2006, 01:44:48 PM
also, should i be doing the editing post resamlpe or prior to resampling?

this is an easy one, prior to resampling.  you'll have more data to use, before you've resampled.
Title: Re: lowering crowd noise in SF8
Post by: georgeh on December 07, 2006, 01:55:33 PM
thought so, but figured i'd ask. btw thinking of getting wave lab in place of my SF
Title: Re: lowering crowd noise in SF8
Post by: georgeh on December 07, 2006, 02:40:27 PM
the envelopre option seems best to me thanks
Title: Re: lowering crowd noise in SF8
Post by: BayTaynt3d on December 07, 2006, 02:41:25 PM
Don't use EQ or "smoothing". You'd be better off using a compressor with a threshold that starts near the top of the music levels (so as not to affect the music dynamics) and a ratio that is stiff (like 4:1 or more) to knock the audience down when they come in. I think SF comes with Wave Hammer, a compressor, but there are other out there that may be better, but that one isn't bad considering you already have it built it. Also, another approach is to use volume automation/envelopes to ride the levels inbetween songs.
Title: Re: lowering crowd noise in SF8
Post by: BayTaynt3d on December 07, 2006, 02:44:38 PM
also, should i be doing the editing post resamlpe or prior to resampling?

this is an easy one, prior to resampling.  you'll have more data to use, before you've resampled.


Yeah, resampling should always be your second-to-last step (for 24-bit sources, or last step if you working with 16-bit sources), with dithering down to to 16-bit as your last step (if you are working with 24-bit to begin with, otherwise this step is unneeded if already in 16-bit). Everything else should always be done BEFORE these last steps.
Title: Re: lowering crowd noise in SF8
Post by: georgeh on December 07, 2006, 10:12:56 PM
i don't seem to ahve wave hammer on my copy, been trying to get it. I used the envelope and was happy with how it sounded
thanks
Title: Re: lowering crowd noise in SF8
Post by: Gordon on December 08, 2006, 12:58:18 AM
in wavelab i've had good luck simply lowering the gain between tracks.  you can do this in soundforge as well.  i think it's named volume instead of gain in sf.