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Gear / Technical Help => Post-Processing, Computer / Streaming / Internet Devices & Related Activity => Topic started by: cd2go on March 01, 2008, 11:35:46 PM
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Ok, I'm about to start to edit a bunch of shows and I hope someone can tell me if this sounds about right. I've edited a few 24-bit shows before I knew about using temporary float files and want to get it right from here out. It looks like SF 8.0 internally processes edits at 64-bit float (I see no way of changing this), so I assume I do the following:
1) Open 24-bit/48kHz file. Process > Bit-Depth Converter and set file to 64-bit float (also seems this can be done via Properties > Format)
2) Complete all edits (compress applaud sections, normalize, fades, etc.)
3) Save in current format (64-bit float/48kHz)
4) Now from this file I create both the final 24 and 16-bit versions:
a. For the final 24-bit file: Bit-Depth Converter with my choice of Dither and Noise Shaping
b. For the final 16-bit file: Resample to 44.1kHz then Bit-Depth Converter with my choice of Dither and Noise Shaping
Is that it or am I missing something?
Thanks,
james
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bump...Anyone? Does this sequence seem correct?
thanks
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I'm not familiar with Sound Forge, and so am not positive of the impact of setting Process | Bit-Depth Converter to 64-bit. Bit aside from that, yes, the workflow looks correct.
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Thanks Brian.
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looks fine to me. I use sf 8 for 24 bit files and I don't use the 64bit float setting. I just open the files and use the SF defaults. Seems to work just fine.
FWIW...I love sf 8
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KLowe, using the defaults works fine for me per se; I guess my main concern is making sure I'm not doing any harm to my files by not using 64-bit float since that is how the processing is done...for instance, I know some other programs dither automatically after each edit, so if multiple edits were made on one part of the file (without being in 64-bit float), it would be dithered twice...
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I'm not 100% I'm following you, but I've never run into SF8 automatically dithering after each edit.