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Author Topic: R8Brain Free - as plugin? VST wrapper?  (Read 3561 times)

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Offline Brian Skalinder

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R8Brain Free - as plugin? VST wrapper?
« on: October 18, 2007, 02:32:38 PM »
Re-visiting R8Brain Free recently and came across this comment in the description:

Quote from: http://www.voxengo.com/product/r8brain/
Programmers can use standalone converter DLL in their programs free of charge.

Does anyone know of a way to use R8Brain Free as a VST / DirectX / plugin of some kind?  Checking the API documentation, it doesn't seem like it should be too difficult to use the DLL in a VST wrapper or some such (says the not-nearly-geeky enough guy wanting to run R8Brain Free sample rate conversion within his Samplitude SE v8 workflow, instead of as a standalone process).
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Offline JoeKiller

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Re: R8Brain Free - as plugin? VST wrapper?
« Reply #1 on: December 02, 2007, 11:46:24 PM »
I just picked up Samplitude 9 SE.  Perhaps I can get this working with a little extra time after work.  Quite a good starting point of information here: http://en.wikipedia.org/wiki/Virtual_Studio_Technology
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Offline Jammin72

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Re: R8Brain Free - as plugin? VST wrapper?
« Reply #2 on: January 04, 2008, 02:18:58 PM »
What are the limitations of the SE version that you folks have run across?  I don't need any real time input/output to hardware with plugins but I was wondering whether the VST's I do have will be applied audibly in real time for monitoring purposes.

Yes, but what do you HEAR?

Offline Brian Skalinder

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Re: R8Brain Free - as plugin? VST wrapper?
« Reply #3 on: January 04, 2008, 03:43:13 PM »
What are the limitations of the SE version that you folks have run across?  I don't need any real time input/output to hardware with plugins but I was wondering whether the VST's I do have will be applied audibly in real time for monitoring purposes.

SE v8 (and I assume v9) will apply internal and VST plugins real-time for monitoring.  As for limitations...if you do significant post-processing, SE's limitation of only 2 internal plugins + 2 DirectX/VST plugins per object may be an issue for you.  I don't do much post-processing - don't have the time, knowledge / skills, monitoring environment, or desire to learn at the moment - so it's not a big deal to me.  On the rare occasion I require more than the 2 internal + 2 DirectX/VST plugins, I apply the ones I want, export to 32bfp, then re-apply any additional ones I want to use.  Not ideal, but I do it so rarely, it's not an issue for me.
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Offline Jammin72

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Re: R8Brain Free - as plugin? VST wrapper?
« Reply #4 on: January 04, 2008, 04:10:34 PM »
What are the limitations of the SE version that you folks have run across?  I don't need any real time input/output to hardware with plugins but I was wondering whether the VST's I do have will be applied audibly in real time for monitoring purposes.

SE v8 (and I assume v9) will apply internal and VST plugins real-time for monitoring.  As for limitations...if you do significant post-processing, SE's limitation of only 2 internal plugins + 2 DirectX/VST plugins per object may be an issue for you.  I don't do much post-processing - don't have the time, knowledge / skills, monitoring environment, or desire to learn at the moment - so it's not a big deal to me.  On the rare occasion I require more than the 2 internal + 2 DirectX/VST plugins, I apply the ones I want, export to 32bfp, then re-apply any additional ones I want to use.  Not ideal, but I do it so rarely, it's not an issue for me.


Thanks!  Maybe I'll try Reaper as well since the VST's are unlimited there.  I don't do a heck of a lot in post but I do like to stack EQ's at times.

I've actually got an old Comply of Samplitude 5 that came with my soundcard, and I've been "Demo'ing" Sequoia but I want to pick one and make it official.
Yes, but what do you HEAR?

 

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