...i got the files to open in audition, but parts we're just white noise/static while other parts were fine. the oddity of it is that depending on which offset i use, i get different parts of the set intact, while others are static...
With 24-bit stereo samples each frame contains two channels and 3 bytes (24 bits) in each channel. So if you import the file with 6 different offsets you will cover all of the possibilities. Riff headers are commonly 44 bytes long, so with one start at offset 45, then 46, 47, 48, 49, 50.
Perhaps it would be useful for some to describe how I do this with Samplitude. I line them up on 6 separate tracks and then solo each track until I get figure out which track contains the correct audio left/right for one section. Once that is determined I split all 6 tracks at the same point and then delete the 5 objects I don't need. Repeat the process for the next region of audio. Once you have been through all the audio, line up the good objects on one track and bounce the entire thing to a new file. You might need to do crossfades between objects or cut at the edges a bit more to join the files at zero-crossings. (ie. where the audio changes from positive to negative on the graph.) This will avoid pops or clicks at the edit points.
You might have an additional problem where your audio is crossed up somehow because of the cluster being cross-linked between two files. You just have to listen back and see what you've got. Possibly some data was overwritten, or perhaps some is duplicated because chkdsk couldn't totally recover the file.