Thank you for that description. The VR Ball array provides quite powerful post-production flexibility which works especially well for that application. Really nice.
"And you also avoid someone pointing at your microphone said: You're pointing to the wrong direction."
^
Some may think this is in jest, and perhaps it is. But I actually get this reaction regularly with my OMT setups featuring multiple microphones pointing in various directions away from the source and typically just one pointed directly at it.